Archive for April 2014

The ComiXology Outrage

Amazon is a store owner in a mall who isn’t paying rent to the mall owner. And anti-Apple deniers think that’s fair, why? Because they just don’t like Apple making a “greedy” profit. But it’s okay for Amazon to make that same “greedy” profit while taking advantage of a loophole in Apple’s deal with developers. To me, this is blatant hypocrisy or blind economic naïveté. But believe me, Jeff Bezos knows exactly what he’s doing: he’s screwing Apple, and he’s screwing the future of comic books. If you let him get away with it because of some bizarre anti-Apple bias, you’re screwing yourself, too.

Again, why is this a big deal? So what if the iPad digital comic experience takes a hit, there are other hardware platforms, right? What about Android tablets?

Leaving the quality of the technology aside (pro or con), the fact is that at least 80% (probably more depending on your source) of all mobile digital purchases occur on the iPad or iPhone platform. In other words, if you’re a publisher you want your books easily accessible on the Apple platform because that’s where the money is, that’s where your readers are. Comixology just made that more difficult. And there will be consequences.

via Gerry Conway: The ComiXology Outrage | Comicbook.com.

The Right Way to Ask Users for iOS Permissions

we ask a very logical question: “Would you like to be notified when the friends you just invited join?”. If they click “Notify Me”, we show them the standard iOS access dialog. If they say “No Thanks”, we let them move on.

During user testing, we saw a 100% success rate in iOS push notification permission after tapping “Notify Me”.

via The Right Way to Ask Users for iOS Permissions — on startups — Medium.

Comixology Mess

The buy button in Comixology is what got me back into comics.

via Marvel App What-If « John Moltz’s Very Nice Web Site.

and Amazon’s removal of it will cost them much more than Apple’s 30% cut for making a dead simple buy experience.. They need to reverse the decision now to stop the landslide of loss about to happen to their sales.

TDD is (has always been) dead.

Maybe it was necessary to use test-first as the counterintuitive ram for breaking down the industry’s sorry lack of automated, regression testing. Maybe it was a parable that just wasn’t intended to be a literal description of the day-to-day workings of software writing. But whatever it started out as, it was soon since corrupted. Used as a hammer to beat down the nonbelievers, declare them unprofessional and unfit for writing software. A litmus test.

via TDD is dead. Long live testing. DHH.

yup

Thunderbolt 2 is NOT twice the speed of Thunderbolt 1

It turns out that the main difference between the two Thunderbolts is that version 2 has channel bonding and full DisplayPort 1.2, for full 4K video support. Whereas Thunderbolt 1 has 4 independent 10 Gb/s channels, Thunderbolt 2 combines these to give 2 20 Gb/s bidirectional channels. This leads to more efficient transfers, with less overhead, but the total bandwidth is unchanged.

It’s not practical to daisychain a 4K monitor and high-speed storage. Independent connections are required.

via RedShark News – Thunderbolt 2 is NOT twice the speed of Thunderbolt 1.

Trapped by linkbait

Every single one of them was formulaic. The standard linkbait headline:

([Integer between 5 and 10] WAYS to [action verb like avoid or stumble or demolish] [juicy adjective like stupid or embarrassing or proven] [noun].)

But he’s not writing, he’s not building a following, he’s not doing work that matters. He doesn’t actually have a voice, he’s doing piecework, work that will be replaced by someone else’s output as soon as his boss can find someone cheaper.

He’d be way better off doing highly-paid work as a plumber for a few hours a day, and then doing real writing in his spare time.

Practice doesn’t make perfect. Meaningful practice makes perfect, even if you don’t get paid for it.

via Seth’s Blog: Trapped by linkbait.

Innovation: Something new and uniquely useful

Novelty: Something new

Creation: Something new and valuable

Invention: Something new, having potential value through utility

Innovation: Something new and uniquely useful

via Innoveracy: Misunderstanding Innovation |.

Facebook’s friend problem

In the real world, losing touch with people happens naturally and effortlessly, but on Facebook, unfriending is reserved only for breakups and acts of malice. So, the ghosts floating through my News Feed vastly outnumber the friends I’ve kept. My Friends list went from a roster of my current friends to a collection of everyone I’ve met in the last 10 years — a social group too massive to feel urgent, and too broad to share with on a daily basis.

via Facebook’s friend problem | The Verge.

kind of interesting to think about the dynamics of this, i heard people complain but i was past college when i joined facebook and so for me it has always worked well.. but i can totally understand this for those younger than me

Inside Monument Valley: How ‘Impossible’ Sketches Became An Amazing Game

“We had a document with lots of names people were throwing into the hat,” Wong says. “It was hard to come up with one that described what it is that you do in the name. Eventually we decided that this could be kind of like the name of a band — it doesn’t have to be descriptive, it can be poetic. I don’t know how but I came up with ‘Monument Valley’ without really knowing what it meant.”

“I don’t think any of us liked it to begin with,” Dan Gray. “It really was like a band, because when you name a band for the first year everyone thinks that name is absolutely terrible. But then it sort of grows into its meaning.”

via Inside Monument Valley: How ‘Impossible’ Sketches Became An Amazing Game | Cult of Mac.

Such a great game

A Statistical Analysis of the Apple App Store

I ran a simple query on my data to determine the distribtion of user ratings. I found that 60% of apps do not have any user ratings

It is good to know that very few apps have an average rating of 1.0, and that 4.5 is the mode (i.e. most frequent), pointing to an reasonably satisfied bunch of iOS users.

via A Statistical Analysis of the Apple App Store.