J: I don’t really see it as being secretive – if I’m working on something and it’s not finished, I don’t want to show somebody! One of the defining things about the nature of ideas is just how fragile they are: when you’re not sure whether some-thing is going to work, the idea is vulnerable. Part of protecting the idea is to be careful about who you show it to; premature criticism can shut something down that perhaps deserves more of a chance
Archive for Design
Hey you know computers right? Can you build me a Website/App?
- Programming Languages
- Networking and Domains and Protocols
- Web Servers
- Web Service Architectures
- Web Service frameworks
- Server Integrations and API
- Operating Systems
- Hosting Services
- Software As A Service
- Platform As A Service
- Virtual Machines and Integrations
- Database Managment
- Data Architecture
- Data Clients
- Mobile Frameworks
- Mobile-Web Hybrid Frameworks
- Development Platforms and IDEs
- Development methodologies
- Styling Frameworks
- Testing Frameworks
- Deployment Frameworks
- Design Tools
- Design Methodologies
- User Experience and Behavior
- SEO and Marketing
- Product Distribution
- Security and Encryption
- High-level Math and Logic
Each one of those has a chart like above for them.
But some of those things on that chart are out of date!?
Google learned American racism and amplified it back at all of its users.
The first interface design tool with real-time collaboration. Figma keeps everyone on the same page. Focus on the work instead of fighting your tools.
It’s basically an online /cross-platform copy of Sketch, also can import Sketch files directly. It brings along some of the InVision concepts as well.
A product with no users is no product. User Experience is something that defines state-of-the-art applications.
We focused on parameters such as page load time, time to first paint, visual feedback on every action etc. maintaining necessary page transitions and designs aesthetics
Everything that has ever been designed has required a series of decisions based on what’s possible, what’s necessary for the final product, and what reasonable compromises can be made for everything to work correctly. “Sufficiently great design”, in this context, is also about making choices and compromises that produce a better product in typical use.
“Sufficiently great design” does not, of course, mean “free of imperfections”. But it’s also something that cannot be read solely through details. Bogost’s argument is, therefore, backwards. Apple’s biggest contribution to design has been their ability to project a broader vision of consumer electronics at vast scale while still keeping an eye on the details.
Source: Sufficiently Great — Pixel Envy